


My Name is William Mansfield. I have a Bachelor of Science in Game Programming from Champlain College, and I am a Systems and Graphics Programmer. I have been playing games with my dad ever since I was a kid, and I wanted to pursue that passion as a career. Some of my favorite games are Gears of War and Overwatch! Below are my resume and demo reel. If you find anything interesting my work or have any questions, please feel free to reach out!
DOWNLOAD MY RESUME
During my senior year of college, I was recommended by faculty for the Peer Tutor position, where I helped answer questions and teach topics related to the game programming course. Some of the courses I helped teach include, Game Architecture, Computer Architecture, and Graphics 1 & 2.
I worked on an international team to create features for Golfin Game on the App Store. I was responsible for screen shake, UI tweaks for account validation, and some golfer IK. Click here for the store page.
This is my current capstone game, Red Flame and Fable! It’s a 2D action platformer made in Unity with a team of 13 over 2 semesters. Heavily inspired by games like Darkwood and Hollow Knight, I tapped into Unity’s lighting system to create dynamic vision that unrenders enemies not in the player’s LOS. One of my other responsibilities for this project was the flower and lantern system, which was designed to be scaled using scriptable objects for any number of flower types and abilities.

Touhou99 is a networked bullet-hell game inspired by Touhou and Tetris-99. I was apart of a team of three people who created this game using Unity and Steam Game Networking sockets. I developed a data-driven tool that enabled easy generation of enemy wave patterns and custom bullet attacks, which was used by the rest of the team used to create all the attacks and patterns in the game.

Bisque Bash is a two-player physics puzzle game where two Claylings have to escape the kiln before they get refired! Bisque Bash was created for the Ubisoft Game Labs Competition in 2025 and was a runner-up for best art direction. For this project, I worked with an interdisciplinary team of 8 people, in which I was responsible for networking and physics systems. This was accomplished using a blend of the Unreal networking subsystem and custom C++ code. This game was also cross-compiled for Linux, so it could be hosted on an AWS EC2 for a streamlined judging experience.

I am an avid D&D player, so while exploring the world of assembly and microcontrollers, I wanted a tool that could enhance my gameplay experience. That drive led to the creation of an RNG dice roller using an AVR and an Arduino to control an LED panel to display the randomly generated number. Over the duration of this project, I wrote a research paper on my experiment using Overleaf and LATEX.
